Extra Life 2016


Ladies and Gentleman! It’s that time of the year again, and we’re upgrading the heck out of raising money for sick kids! Extra Life raises millions of dollars every year to help children make it through life a little easier. Being a parent isn’t easy, and having a healthy child makes parents sleep a little better at night. This year we’re auctioning games, and giving you some gaming goodness in return! Stay tuned to @mfgcast on Twitter and the MFGCast Facebook page for more info!

But here’s one of the things we can give you for donating! Go to the link to donate on the top right of this website, and tell us in the comments of the donation what game you want to play. What does this mean?

For a $25 donation, Kurt will run a one shot RPG for you and three of your friends (On Kurt’s schedule)

For a $50 donation, Kurt will run a two session RPG or two one shots of a RPG for you and three of your friends (On Kurt’s schedule)

For a $75-$100 donation, Kurt will run a six session RPG for you and three of your friends (On Kurt’s schedule)

We are teaming up with the Flip the Table podcast this year to hopefully raise $10,000 to heal sick kids, and we hope with your help we can make it!

Thanks for your consideration!

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Storytelling Board Games

Dead-of-Winter-The-Long-Night pic2398773

We are excited to welcome Dan and Kim to the MFGCast family! How do we do that? By making them in charge of the latest episode, where we talk about storytelling board games! We talk about the games that come to our heads when we think about wonderful games that tell a great story! We also talk about some Weird Games and rate Dead of Winter and the expansion The Long Night!


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An MFGCast interview with Helaina and Josh Cappel from Kids Table Board Gaming

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In this episode, we talk to Helaina and Josh Cappel about running a newer game company, how a husband/wife combo deal with making and releasing a game, and how they were able to get the great Scott Almes to make the game Problem Picnic: Attack of the Ants, funding on kickstarter Sept. 27th! Make sure that you fund Problem Picnic when it comes out! Thanks for listening!

      Kids Table Interview - MFGCast
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An MFGCast Family Spotlight on Problem Picnic: Attack of the Ants



This episode Kurt, his wife Traci and his son Logan review Problem Picnic: The Attack of the Ants! This dexterity game developed by Scott Almes and being released by Kids Table Board Gaming is a family game that is not only kids but for adults! So what did we think of it? Tune in to find out and if the game sounds like it’s for you, help fund it on Kickstarter September 27!

      Problem Picnic Review - MFGCast
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An MFGCast interview with Danny Fisher about Haven: Titan Command, now on Kickstarter!

We had the unique chance to talk to Danny Fisher about Games Knight’s game Haven: Titan Command, now on Kickstarter!

How do you play Haven: Titan Command?


So the game is played between 2-4 players, where each player chooses a Titan to pilot. A deck represents equipment and field skills that each player will arm onto their Titan, and on their turn, will activate guns, shields, call in reinforcements or dodge attacks.

Each Titan represents on of the four factions who are fighting over the Haven Galaxy, and each has their own theme, style and mechanics.

Ravent summoning finalhr (1)

The Ravent are an ancient race of defenders who have been awoken as the war erupts, they play as a late game style deck as they grow and adapt to their surroundings. The Ravent start weak, but after a few turns their equipment becomes unrivaled. They also have one of the most unique cards that buries itself into your opponents deck and acts like a ticking time bomb.

The Phalon rely on their advanced technology to rule the battlefield. They hide behind powerful defensive cards and rely on combos of cards to win. They also use some of the most impactful manouevre cards, some capable of ignoring all incoming damage, the critical protocol of the Phalon Titan is also one of my favourites, it can be game winning.

The Virullas are controlled by a corrupt protocol, and act through autonomous commands. They have access to the widest range of equipment and with their efficiency play as a control deck. They have the ability to shut you down, with precision attacks and fuel stealing equipment, they are a complete nuisance.

The Go’Er are nomadic cast offs, drifting across the galaxy searching for new homes, their mechanics rely on scrapping cards and throwing caution to the wind, they are by far the most aggressive of decks, the Titan is also my favourite and capable of dealing huge damage with almost no resources.


This game looks like it’s taken a very long time to get to Kickstarter. It’s gorgeous! Tell us the process of getting this game to the final look/gameplay?

Thanks! Its been a few years since we began, and this has given us the time to get everything right. We’ve found some fantastic artists who brought to life our designs, and we’ve expanded the lore of the galaxy so that players can become attached to their faction and characters. As for the gameplay we taken our game to Expo’s and gaming groups who helped us to iron out any problems. We’ve been playing card games since we were teenagers and have used that experience to create something we enjoyed playing and something that felt exciting each time you played.


Where did your company get the inspiration for this game?

We’ve always been into mechas no matter what the platform, watching Gundam, Macross, Evangalion, games like Mechwarrior and Steel Battalion, and then recent films like Pacific Rim, we felt a card game that replicates mecha duels was missing.


What are you doing with this game that sets it apart from the others?

We set out to create a new experience in a dueling style card game, where it wasn’t just about summoning lots of creatures and random spells, so every action the player takes feels like a real movement taken by the Titan. If you fire a weapon, activate a shield, call in an airstrike or dodge an attack you feel like the pilot. At the end of the fight you have a story that’s been told, and we’ve had some pretty crazy scenarios occur that really felt like a scene from a film.

We’ve also made a purpose built app that tracks your Titan’s strength and fuel levels, immersing you into the game, it isn’t required for play, but can help to remove some of the clutter of tokens as you play.

Kuno-8 Final hs

What would it mean to the company of this game were to fund?

It would mean everything, we’ve put so much into this game that we just want to see it on the shelves. We’ve learned a lot too and have so many more ideas, not just for Haven but for other games, success from this campaign would show us that we can do it and push us on.


What are we looking at for pledge levels and stretch goals?

So we have kept this quiet simple, there is one pledge level to receive the Core Set, which has all the cards and tokens needed to play. If you want to have a hand in designing a card, there’s one pledge level that lets you control the artwork and mechanics.

As for stretch goals, every stretch goal we hit will add the item(s) into each Core Set. We are hoping to add extra cards, playmats and dice.

£1 – A huge thank you from us, exclusive downloadable wallpaper and your name listed in the Founders of Haven section of the Operators Manual.

£29 – A copy of the core set which contains 190 cards, 100 tokens and the rules. All stretch goals unlocked will be added to this pledge.

£199 – Design an equipment card, you can direct the artwork, theme and mechanics of a brand new piece of equipment to be included in the Core Set.


Thanks to Danny Fisher from Game Knight for talking with us about this beautiful game! We wanna see this funded, so let’s help them out! Go to https://www.kickstarter.com/projects/gamesknight/haven-titan-command to fund this game and get your MF’n game on!

Thanks for reading!

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An MFGCast Interview with Stephen Joy

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We got to talk to Stephen Joy, a wonderful artist about his gaming art, his roleplaying career, and lots more! Stephen is a great, interesting person and talking with him was a blast! If you want to support Stephen, go to his Patreon and get some great maps, etc.!: https://www.patreon.com/stephenjoy

      Stephen Joy Interview - MFGCast
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Convention Season 2016 Part Two with Taco from So1ks Gaming

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We talk to Taco about his convention experiences at Gen Con, Origins, and more! We also talk about the great games that came out at those convetions, what to do/not at conventions, and more! Lastly, we review Aquashere with Dan and Kim from the GNU Podcast, and a special annoucement! Enjoy!

      Convention Season Taco 2016 - MFGCast
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Convention Season 2016 Part One with Taylor LaBresh

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We got to talk to Taylor LaBresh from Riverhouse Games about his first trip to Gen Con! We talk about the games he ran while he was there, meeting awesome people, and other great tips for Gen Con! We always have a great time talking with Taylor, and we hope you have a great listening experience! Enjoy!

      Taylor Gen Con 2016 - MFGCast
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An MFGCast Family Spotlight on Mayday Games’ Garbage Day

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The family that plays games together, stays together, right? This episode my family and I review Garbage Day by Mayday Games! We sort through the old VHS movies, soggy noodles, and “That Thing” to bring you some family review goodness! This dexterity game is a pailful of fun where you take cards and put them in your room or on the garbage can for a clutterfudge of a good time! So put your dirty clothes in the hamper JERRY, it’s a spotlight on Garbage Day!

      Garbage Day Spotlight - MFGCast
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An MFGCast interview with Brandon Rollins about the War Co. Expandable Card Game

We had the honor of talking to Brandon Rollins, the creator of the War Co. Expandable Card Game, about his current Kickstarter for the game:

What’s your game, War Co., about?

Link: http://warcothegame.com/data-bank/technologies/charitable-donation/

War Co. is a dystopian sci-fi game set in the year 2796. A terrible war, called the War of 2620, broke out between the two multinational governments of the world. After the prior three hundred years of peace, most weapon manufacturing corporations had been restructured or dissolved. Only one global weapon producer had survived the Era of Peace – the War Machines Company. They were the sole provider of weapons to the governments. The governments became dependent on the Company and the Company became dependent on the governments. The war went on for decades and never really ended. Historical records of what truly happened are nowhere to be found.

Several decades later, small and isolated groups of people must survive at any cost, using the remaining artifacts from the distant past to fight a war they didn’t start.

The way that translates into gameplay is that the game is all about scarcity and making hard choices. Every card has its ups and downs. You’re always going to be tight on some critical resource – energy, number of cards, raw strength, etc. You want to learn to play the field and figure out what resource you can afford to skimp on based on your opponent’s tactics.


Where did you get inspiration for it?


Link: http://www.imdb.com/title/tt0088846/?ref_=nv_sr_1

The theme of this game is borne out of a mish-mash of sci-fi movies like Brazil (1985), novels like 1984, TV like Star Trek and Doctor Who, doomsday prepper sites, dry Wikipedia articles, and personal experiences in dull office jobs.

Link: https://www.kickstarter.com/projects/1357102631/war-co-expandable-card-game-0/

The gameplay itself comes from a game I made when I was 11 years old. There were some kids in my neighborhood who weren’t allowed to play Yu-Gi-Oh! because of some silly moral panic. I made my own game based on the TV show and called it Dodgeball Cards, which was a natural title because the game had nothing to do with dodgeball. I’ve played around with the idea off and on as I grew up, then I spent the last 16 or 17 months making the best grown-up version of a very old game.


War Co. looks like it plays somewhat similar to Magic: the Gathering and Pokemon. Is this what you were going for?

When you consider that I got the idea from a TV show that was made in the TCG boom of the late 90s and early 00s, it makes complete sense. To some extent, that is what I was going for. War Co. will feel pretty familiar in a lot of ways to folks who are into Pokemon and Magic. I’d say an even better comparison is Netrunner.

One thing that makes it significantly different than Magic, other than just theme alone, is that cards aren’t sold in random packs. There’s 300 cards in the game split between 6 decks. Buy all 6 decks and you’ve got every card in the game. For this reason, I call it an expandable card game (XCG) and not a trading or collectible card game (TCG/CCG).


The art looks crisp, clean, and professional. Who did the art and why did you pick them?

All art is done by one guy: James Masino. I found him by sheer chance – friend of a friend. I played a lot of Minecraft when I was 19 and it was an underground college trend with a guy named Alex Nuttle. We kept in touch. Alex introduced me to James, an old friend from back when they were kids playing Club Penguin. I know a guy through Minecraft who knows a guy through Club Penguin.

Link: http://warcothegame.com/data-bank/machines/streetsweeper/

James is a student at Savannah College of Art & Design and he’s just begun his freelance art career. War Co. was his first major project. He’s gained a ton of exposure through my Twitter and Instagram. Polyversal, a successful Kickstarter, picked him up to do some of the art for their game. I couldn’t recommend anyone better suited for the job if I tried.


You have six different decks to use to fight against one another. What’s the strengths and weaknesses of each?

The game consists of six starter decks: Bruiser, Conspirator, Guerilla, Militant, Trickster, and Wildcard. You can mix and match cards from the six decks to make your own personal deck. While there’s no overwhelmingly good cards, this may give you a strategic advantage because your cards have better chemistry.

That said, let’s assume you play War Co. right out of the box, like most people do. These are the strengths and weaknesses you would notice in each deck.

Link: http://warcothegame.com/data-bank/machines/valhalla/

Bruiser: Just like the name suggests, it’s heavily geared toward attacking hard and fast. It’s got a lot of really powerful machines and it’s a fast-paced deck that wants to end the game quickly, preferably without anybody else getting a move. Yet it’s hard to play more than a few Bruiser cards at once. Not to mention, its strategy is almost painfully transparent. It’s very vulnerable to energy and elimination technologies.


Link: http://warcothegame.com/data-bank/machines/pirate-vessel/

Conspirator: This deck is unpredictable and full of secrets and nuances that keep your opponents on their toes. It’s my personal favorite for that reason. But despite my favoritism toward it, I acknowledge its multiple weaknesses: its machines are not very strong, its cards are highly situational, and it’s hard to learn.


Link: http://warcothegame.com/data-bank/machines/quick-strike-system/

Guerilla: Energy use is very rarely a problem with this deck, as it is for most other decks. It has lots of stackable machines and cards that let you draw from your scrapyard (discard pile). There’s lots of little traps to control your enemies, too. Yet it doesn’t have very many strong machines and there’s no cards that really stand out as being crucial.


Link: http://warcothegame.com/data-bank/machines/flamingo/

Militant: This is the hardest deck to play and it’s so full of situational cards. If you master the art of managing your hand after a few games of War Co., you can create synergies with this deck that can break your opponents. It’s a wild horse to be tamed.


Link: http://warcothegame.com/data-bank/machines/river-runner/

Trickster: This deck has a lot of really good defensive cards and it’s catered toward playing a long, slow game. Some people think it has too many shields and a lot of people don’t like the slowness of its pace. When people dislike Trickster, it’s usually a matter of personal preference.


Link: http://warcothegame.com/data-bank/technologies/clean-slate/

Wildcard: It has so many powerful, bizarre cards that you can play as soon as you get them. It plays fast, it’s great to learn on, and it changes on a dime. However, it uses up tons of energy and there’s not much chemistry to the cards. There’s not much of a cohesive strategy behind Wildcard – it’s primarily tactical.


Why did you want to get this game published besides just having a game out there?

That’s was my primary motivation to start. I wanted to see a major project through to completion. There have been times when I’ve wondered, “does the world really need this? Do people want this? Should I express my creativity in a different way?”

There’s another element of my motivation these days: reviewers like the game [select links from my website], people I Twitch stream with really like it [link to https://www.twitch.tv/retsyreiver], too. Not only do I want it to be real, but a lot of others do as well.


What are the pledge levels and what will people get for those?

Link: https://www.kickstarter.com/projects/1357102631/war-co-expandable-card-game-0

$1 – A special “thank you” on the War Co. website

$10 – I write your name into the War Co. website, plus the $1 reward

$25 – Two decks of cards, your choice of any two, plus the $1 and $10 rewards

$60 – All six decks of cards, plus the $1 and $10 rewards. Best choice for the value-minded backer!

$100 – We will draw your name as an Easter egg on a card, plus the $1, $10, and $60 rewards.

$250 – Exclusive signed art poster, you get to take over my 19,000+ follower Instagram for a day, plus the $1, $10, $60, and $100 rewards.

$500 – Exclusive, one-of-a-kind War Co. art for you. You decide how we give it to you. Plus the rewards for $1, $10, $60, $100, and $250.

Thanks to Brandon for talking to us about the War Co. Expandable Card Game! What a hauntingly beautiful war game with a fun mechanic! Go to https://www.kickstarter.com/projects/1357102631/war-co-expandable-card-game-0 and fund this great game now!


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